Comments

Log in with itch.io to leave a comment.

This is really good! It took me a little while to get the hang of the mechanics and also the fact that I was choosing which room to go to or which treasure I wanted but once I got the hang of it, figuring out the fights was super fun. You have a lot of interesting mechanics and I can see some of that roguelike decision making as I build my ~deck~ er, ballstack, like whether I can handle multiple enemies or one big enemy, etc. Great work.

Thanks so much! I’m glad you found it interesting, I tried to be very intentional with my design. And I also appreciate the advice in the other thread <3

I like the original concept! I found it a bit confusing, but still very fun!

Thanks! Sorry about the confusion, I considered adding more to the tutorial but also didn't want to trap the player for too long and allow them to learn as they experiment. If you have any specific questions to clarify I can help out but I'm glad you still had fun :D